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Elementza
Германия
Добавлен 28 июн 2010
Leveling up 3D Modeling skills, Hard Surface & Topology
Topology in Hard Surface (Why we struggle with topology & Where to start?)
🔔 Advance your skills even further with Topology Workshop
@ elementza.com/topology-workshop/
SPECIAL OFFER: Use code RUclips for 20% off!
0:00 Breakdown
3:33 Flat Surface Example
56:05 Curved Surface Example
@ elementza.com/topology-workshop/
SPECIAL OFFER: Use code RUclips for 20% off!
0:00 Breakdown
3:33 Flat Surface Example
56:05 Curved Surface Example
Просмотров: 9 045
Видео
3D Modeling Benefits of Practice on Simple Objects (Like Kitbash Parts)
Просмотров 5 тыс.14 дней назад
🔔 More can be found @ elementza.com/ SPECIAL OFFER: Use code RUclips for 20% off! 0:00 3D Modeling Benefits of Pracitce on Simple Objects 4:05 Practicing basic skills and tools 6:55 Failing faster and fixing workflow mistakes faster 9:22 Value of repetition, polish, and variations 12:19 Creating a habit of starting and completing projects 14:35 Trying various workflows and implementing them fas...
Robotic Design with Zbrush and Maya
Просмотров 12 тыс.Месяц назад
🔔 Full course can be found @ elementza.com/ 0:00 Intro breakdown 2:07 Maya SubD Workflow 32:25 Zbrush Workflow
ZBrush Hard Surface Basics (Part Three)
Просмотров 4,2 тыс.Месяц назад
🔔 Find more @ elementza.com/ SPRING SALE: Use code SPRING for 25% off! 0:00 Creating Form With Basic Brushes 36:35 Cleanup Preview
Customize Zbrush UI (Hotkeys & Custom Menus Setup)
Просмотров 1,7 тыс.Месяц назад
🔔 Find more @ elementza.com/ SPRING SALE: Use code SPRING for 25% off! 0:00 Hotkeys 1:16 Interface Button Positions 2:45 Custom Menus 5:28 Custom Colors 6:26 Materials and Additional Settings
ZBrush Hard Surface Basic Tools (Part Two)
Просмотров 3,8 тыс.Месяц назад
🔔 Find more @ elementza.com/ SPRING SALE: Use code SPRING for 25% off! 0:00 Intro 2:20 Mirror Operations 5:00 Delete Operations 7:45 Basic Masking and Selections 11:15 Polygroups, Creasing, Subdivision, Morph Target & Thickness 19:40 Tablet Pressure 21:25 Materials
ZBrush Hard Surface Basic Tools (Part One)
Просмотров 7 тыс.2 месяца назад
🔔 Find more @ elementza.com/ SPRING SALE: Use code SPRING for 25% off!
Complex Shapes in 3D Modeling (Where to start?)
Просмотров 18 тыс.2 месяца назад
🔔 Advance your 3D skills even further @ elementza.com/ SPRING SALE: Use code SPRING for 25% off! 0:00 Breakdown Habits 11:35 Modeling Implementation 27:00 Summary
Custom UI and Hotkeys in Maya
Просмотров 4,2 тыс.3 месяца назад
🔔 Advance your skills even further with 3D Modeling Masterclass @ elementza.com/ SPECIAL OFFER: Use code RUclips for 20% off! HOTKEY LIST: *Move E *Rotate R *Scale T Subdivision On 3 Subdivision Off 1 Bevel CTRL B Extrude CTRL E *Multi Cut M *Insert Edge Loop I *Target Weld W * Duplicate Face CTRL 4 * Combine CTRL 3 * Make Live Alt L Group Objects CTRL G Repeat Operation G Edit Pivot D Isolate ...
Topology Workflow on Mechanical Joints
Просмотров 11 тыс.3 месяца назад
🔔 Advance your skills even further with 3D Modeling Masterclass @ elementza.com/ SPECIAL OFFER: Use code RUclips for 20% off!
Importance of Bevel Sizes (Create Dynamic Forms)
Просмотров 4,7 тыс.3 месяца назад
🔔 Find More @ elementza.com SPECIAL OFFER! Use code RUclips for 20% off on any training!
Should We Model with Subdivision Preview On or Off
Просмотров 3,4 тыс.4 месяца назад
🔔 Find More @ elementza.com SPECIAL OFFER! Use code RUclips for 20% off on any training!
How to Avoid Pinching in 3D Modeling
Просмотров 22 тыс.4 месяца назад
🔔 Check Out Full Guided Training @ elementza.com SPECIAL OFFER! Use code RUclips for 20% off on any training!
Hard Surface Topology (Simple Rules to Follow)
Просмотров 14 тыс.4 месяца назад
🔔 TOPOLOGY WORKSHOP @ elementza.com/topology-workshop/ SPECIAL OFFER! Use code RUclips for 20% off on any training!
Importance of Subdivision in 3D Modeling (Why Density Matters)
Просмотров 3,8 тыс.4 месяца назад
🔔 More stuff @ elementza.com SPECIAL OFFER! Use code RUclips for 20% off on any training!
Importance of Edge Flow in 3D Modeling (Control the Forms)
Просмотров 6 тыс.4 месяца назад
Importance of Edge Flow in 3D Modeling (Control the Forms)
Importance of Support Loops in 3D Modeling
Просмотров 4 тыс.5 месяцев назад
Importance of Support Loops in 3D Modeling
Mortal Kombat Inspired Designs / 3D Modeling in Maya
Просмотров 8 тыс.5 месяцев назад
Mortal Kombat Inspired Designs / 3D Modeling in Maya
3D Modeling in Maya (Creating a Hand Cannon Concept)
Просмотров 25 тыс.Год назад
3D Modeling in Maya (Creating a Hand Cannon Concept)
Topology Workflow and 3D Modeling in Maya
Просмотров 62 тыс.Год назад
Topology Workflow and 3D Modeling in Maya
3D Modeling in Maya (Creating Hard Surface Assets)
Просмотров 42 тыс.Год назад
3D Modeling in Maya (Creating Hard Surface Assets)
Master 3D Modeling in Maya - 3D Modeling Masterclass
Просмотров 35 тыс.Год назад
Master 3D Modeling in Maya - 3D Modeling Masterclass
3D Modeling Tutorial for Beginners (3D Modeling, Rendering & UV Mapping)
Просмотров 102 тыс.Год назад
3D Modeling Tutorial for Beginners (3D Modeling, Rendering & UV Mapping)
How to 3D Model Anything // Understanding Topology
Просмотров 118 тыс.2 года назад
How to 3D Model Anything // Understanding Topology
How to 3D Model Anything // Key Principles of 3D Modeling
Просмотров 154 тыс.2 года назад
How to 3D Model Anything // Key Principles of 3D Modeling
Maya 3D Modeling Masterclass // Class Five Preview
Просмотров 39 тыс.2 года назад
Maya 3D Modeling Masterclass // Class Five Preview
3D Modeling a Cyberpunk Sword in Maya
Просмотров 65 тыс.3 года назад
3D Modeling a Cyberpunk Sword in Maya
btw which is the black material he assign to the model?
Can I ask what's the shortcut for the tools marking menu? Where you select to add multiple loops instead of one. Also, at 1:31:16, where you changed it for absolute offset. Thank you for the answer!
Hi,I'm curious, I'm currently studying architecture and trying to design fluid buildings using Maya, but I haven't found a suitable educational RUclips channel. Could you recommend a channel that focuses on architecture in this area?"
where did i get the black hdri ?
Thanks Brother! I've learnt a lot from your Videos. But where is "Luigi"? LOL 😉
Hi. thank you Mario. really appreciate these golden modeling techniques. could you please make a tutorial series about modeling a Car or at least some tips and tricks for car modeling because I think modeling a car is very difficult and if someone can model a car with nice and clean topology then have ability to model everything.
Hi thanks a lot. The thing is, there are already plenty of tutorials that cover modeling a car. Training you mentioned already exists in my Maya Masterclass program which covers building a strong modeling skill in depth. As you complete the classes with all the tasks and final tests, modeling any car (not just a car) should no longer be a challenge. Cheers! EDIT: will add the direct link for those interested elementza.com/maya-masterclass/ ...
@@Elementza Yeah I know about the master class but unfortunately I can't afford it now. I know there are a lot of tutorial about car modeling but I'm looking for the best one :)
Thank you! This was insanely helpful for me.
Excellent video, learning so much, BUT... That music! Who is that at the six minute mark????
Please teach more things on youtube because a lot of people are there who can't afford your course. Thank you for the sharing your knowledge and experience.
Yo mario. I just got zbrush , what an amazing timing. would you make videos on applying for 3d modelling jobs or maybe you share how you started first in the industry.
Thank you for the video ! I still don't understand why you have to add an intersecting edge on the shape at 8:36
This tutorial stands out as it goes beyond merely garnering likes or views on RUclips. It encourages critical thinking rather than blind imitation, shedding light on the creative decisions and the rationale behind them. It's the kind of quality content I've been seeking for years, offering a logical approach to practices I've previously adopted without fully understanding. It's truly enlightening and has taught me so much.
This guy is my master 💪
Just do it
Great as always, Mario!
This topology tutorials and the channel in general are pure gold! thank you for all your work
Ffffffaaaaantastic! 👏
big thx !
another great tutorial from the greatest! This helped me understand topology so much better, you have no idea! Thanks a bunch mate!
As someone who works with 3D modelling almost daily. This whole channel is a goldmine for someone who wants to do modelling for a living or a hobby. So many essential steps is covered on this channel that cannot be ignored! Another thing... I highly recommend to people to learn the SubD workflow. Because then you know all the rules to fix modelling issues in lowpoly, boolean workflows or whatever there is. Keep it up Elementza!
although i am modeling in a different software, i love your videos.
Perfect video to practice modelling again Cheers!
Thanks for teaching. In the future, I hope you will release many videos about Topology ^^
respect
thank you very much for the high quality tutorials.
Why is topology challenging to learn? Where to start? Often we look at forms as a whole and not a unified set of smaller, simple forms. Understanding simple forms creates a bridge to mastering complex forms. Try to practice your topology on simple objects, and slowly work up to more challenging ones.
Hey, Mario. It would be nice if you could tell me more about the principle of working with curves/nurbs. There is a nurbs section in Maya.
How much hours we should have to practice on topology in a day
All of them lol@@omkar65517
hi iam from blender😂, can i follow this class?
This might be a little much to ask, but could you create some tutorials for simple shapes/objects for practice? (Like this one you just did in this video) I know there are many tutorials out there already but i really like your style. If not TY for all the stuff that you put out already anyway 😄👍
真正的3d艺术家,精湛的德国工艺,非常非常非常出色的概念设计!
Hey bro , how did you snap that pivot point at 0:30 - ? I am trying to do that , but i then have to manually place my pivot at that point,
D hotkey is default for pivot placement. Here is the full video on the topic ruclips.net/video/T0cI1uT2N8c/видео.htmlsi=baptdXBQSeZNTS3Z
I saw your videos in the past when I was in college as I always loved how you do hard surface in semi high poly when as that is what I always stuggeled with when it comes to the curved surfaces like those on guns so this helps as I wanted to get back into Hard Surface again
Ur words really inspire me since the first day I’ve started college till landed to a Vfx job. I’ve watched ur vids abt topology and its really important especially for those really hero assets/props. Keep up with ur new content man 🎉
I've said this in the past and then again now. You're using way too many polygons in a useless manner. Not even to add more detail, because the only detail you add is extruding in or out, that's basically the only kind of detail you add. You waste way too many polygons in places where it's not needed at all like flat surfaces. And you made me write this again because you can't teach people to do this with kitbash parts. They're usually used many times across the same model and wasting so many polygons in kitbash parts means that the poor person who is starting, doesn't have the best computer and learned something from one of your videos is going to struggle, because he has no idea he doesn't need to put 12 divisions in a flat surface that has no detail modeled in it. And don't tell me "Oh it's because it is for concept." No. I don't see it disclosed in any of the videos so you can't say it's for concept. FFS.
Hey thank you for your input. To anyone reading. There are parts where topology does not matter, and where it does. I have extensive library of content on this topic already, and all these points have been answered in detail. Where it does matter, I usually mention the following. - Even spread of edges is easy to control and its predictable. It is easy to add any detail, control the flow and form. - Even spread of edges helps with UV and stable UV unwrap. (No UV stretching) - Topology count, as in subdivision is increased based on the need. Either for holding a corner, or establishing form and detail. - Smooth surfaces with no detail, will hold just fine with lower poly count. Smooth surfaces with high detail level, will require higher density for polished result. Sources with examples and case studies are found in links below. Importance of Support Loops in 3D Modeling ruclips.net/video/KR8cF-KBYjo/видео.html Importance of Edge Flow in 3D Modeling (Control the Forms) ruclips.net/video/h9kP7AmOoBU/видео.html Importance of Subdivision in 3D Modeling (Why Density Matters) ruclips.net/video/6WIkSJTZVQ0/видео.html Simplified Topology ruclips.net/video/AOW1tBl9VLk/видео.html Full Article on Toplology Understanding elementza.com/how-to-understand-topology-in-3d-modeling/ Plus Complex Shapes in 3D Modeling ruclips.net/video/N8Ku8VrpiOI/видео.htmlsi=yYTLF3zcBY7s3Ud4 3D Modeling Tutorial for Beginners (3D Modeling, Rendering & UV Mapping) ruclips.net/video/OSS7icMUAiA/видео.htmlsi=Ppvjo2QvNH4ld_1l Just to name a few. All these go in great detail on the full workflow, the approach for beginners, reasons how and why we do things, but also covering the same points the person above mentioned as a potential issues. Cheers!
Maybe you are wrong. What you said is correct about the kitbash assemble (very small details), and the flat surface. If you have seen his most recent tutorial on robotic design. It have something similar kitbash in this video. The important thing, it is used for blend & curlve with so many complex details and NOT small or flat. Newbies often do not have enough knowledge to visualize the overall layout. then assemble it, clone, duplicate, 1/4 mirror bla bla. A simpler approach is A + B = C. Anyway, if not in the above case, wasting too many unnecessary polygons is a significant problem when working
I´ve watched the video and follow the uploads in the shadows, but I do not see anything remotely to the issues you are pointing out. He did mention in earlier videos that he does videos first, then clean ups later for production use (not sure which video, but it is one of the kitbash ones.) Take it from 46 year old industry veteran, he talks in the video about something more important than poly count.
dead job AI will make meshes 10 times faster very soon
To anyone reading this type of comments... I strongly disagree with this type of statement. Will AI replace creative work only, or creative thinking too? Is 3D dead job or is creative thinking dead job? Replace words like "bolt", "kitbash part" etc. from the video or the article with AI or similar, and not much changes. Approach how we learn our skills still need solid foundations. How we form our discipline and work ethics has nothing to do with AI. Example from the video/article. Second, what is the biggest benefit of creating a Kitbash library (or AI models)? -Simple kitbash (AI Models) parts are great for basic (AI) tools practice. -On simple parts, we fail faster and can fix mistakes faster -We learn the value of repetition, polish, and variations -We create a habit of starting and completing projects -We can try various workflows and implement them faster -We build a library of (AI) parts for future projects How we build any skill matters the same. Even if AI makes 3D models 20x times faster, will it be the model we wanted and imagined, or will it be the model AI wanted and imagined for us? If not satisfied with the second, in the end, to get things we imagined and we want to create exactly as we want, only we (as you and I) can do.
@@Elementza AI will take a mesh from Fusion360 or Plasticity and make a game ready mesh instantly, that includes UV's
Will that stop anyone from creating anything in 3D ever again? AI can write a 2000-word article... today. Yet, many still write. I wrote the 2000-word article myself because these are my thoughts and experiences, and not thoughts or experiences suggested to me by AI. I would suggest making your own decisions on what you wanna do. Use AI as a tool to grow your skill and not as a replacement of your skill.
@@Elementza Very well said, Mario. AI output is very derivative, it lacks proper context and functionality. And when everything has the same quality output, nothing will be interesting. I'd ask the person to focus on themselves, cultivate your own ideas, and that way you stand out in this world of meaningless AI output. Thanks.
for a strange reason i cant subscribe to your channel, youtube didnt let me :(
There is no specifics
how are you selecting the cylinder caps in one click?
Maybe it looks like a click, but it's just regular marquee select
Thanks so much Mario. Your lessons on hard surface with Maya helped me so much. I hope that one day you'll make a quick lesson teaching how to turn a high poly quad-topology prop into a low poly game asset. It would help immensely. Thank you again for everything. You're the best ^^
Why is this epic guy not more famous?
Because he is super epic like a hidden gem.
@aung4506 Bro is a mythic drop
1st time I saw his channel hes around 10k, im happy that hes around 80k now!
Thanks for the kind words everyone :) (2nd time:))
👍
Your UI colours are really clean, love the blue selection and black wireframe. How would I go about setting my colors up like this? the colors editor in maya seems really limited...
Here you go ruclips.net/video/HfI0JxYCsGc/видео.htmlsi=lsiZYtQhtSoyRGIa
Заебись
You are doing a great job, we learnt a lot from you then, the College we paid to learn 3D. Thanks
Hey all! A lot to unpack. If you wanna read all instead of watching, you can do that directly on the site blog. elementza.com/benefits-of-creating-simple-objects-in-3d-modeling/
Amazing content ❤
sup, how do you make your icons smaller, i found out that when i go in the preference section there is a custom interface scaling but you can't go below 100% and i want to go below
bro theres no way i watched through a whole 40 mins of that and didnt get bored, good vid btw, learned a couple things looking back
how to make a hole on the object